![]() ![]() D), Rexus (can be killed at the Bannered Mare after killing the Emperor but he disappears anyway if you complete Hail Sithis! without killing him. Keep him around as a decent mage Dead Thrall that can summon an Atronach. Skyrim: Amaund Mottierre, Amaund Motierre (End) (do the Emperor a nice favor and kill him), Ancano, Arnbjorn, Arneil Gane, Astrid, Avulstein Gray-Mane, Barbas, Calixto Corrium, Carriage Driver, Cicero (Falkreath), Cicero (Loreius Farm), Deeja, Dervenin, Elenwen (technically killable after Season Unending or Alduin's Bane if Season Unending is skipped clip through the door or walls of the Thalmor Embassy just to get to her), Eltrys, Felldir the Old, Festus Krex, Gabriella, Galmar Stone-Fist (Civil War), Galmar Stone-Fist (Sovngarde), General Tullius (Civil War), Gormlaith Golden-Hilt, Hakon One-Eye, High King Torygg, Jaree-Ra, Kodlak Whitemane, Kodlak Whitemane (Sovngarde), Legate Rikke (Sovngarde), Louis Letrush (sources say he can be killed eventually but I've never been able to do it myself), Mercer Frey, Mirabelle Ervine, Nazir (Sanctuary Attack), Nightingale Sentinel 'Gallus', Odahviing (MQ303), Paratus Decimius (you can kill him after finishing business at Mzulft but at that point there's no one to be able to attack and kill him except yourself and he disappears from the game anyway once you leave Mzult and complete Revealing the Unseen so it's pretty pointless to keep him Protected. Removed aliases of Essential NPCs that have to die in-game or disappear from the game entirely so you can't kill them yourself anyway.Instead, I set their corresponding Actor Bases Protected through a script on initialization of each PyP quest so hopefully no other mods set them unprotected again through a script. Hearthfire: Biter, Cotton, Kit, Pincer, and Vix. ![]() Skyrim: Ardwen, Balbus, Bottar, Deep-In-His-Cups, Faldrus, Geirlund, Plautis Carvain (both encounters), Salonia Carvain (both encounters), Sond (child), Stray Dog, Talsgar the Wanderer, and Vidrald.ĭawnguard: Dawnguard Novice Hakar, Saliah, and Taron Dreth. -Removed random reference NPC aliases since it seems impossible to fill random reference NPCs into aliases.Separated quests are PyP_Skyrim, PyP_Dawnguard, PyP_Hearthfire, and PyP_Dragonborn. -Separated PyP quests for vanilla and every DLC plugin so now they aren't all merged into the same quest in the Legendary plugin.Test confirmed when Alva and Hroggar upon death did not disappear after more than 30 in-game days. Not clearing their aliases upon death made any dead bodies that didn't have any sort of cleanup script on them persist in the world. -Added a script to every alias to clear the associated NPC from them when they die.I will do my best to detail the specifics below. To clarify, Protected NPCs cannot be killed by others when they are Protected (and by fall damage) so in an effort to make PyP more friendly to players who like to run Frenzy on NPCs (such as through Frenzy spells or reverse pickpocketed Frenzy poisons) or shout NPCs off cliffs and kill them that way, I control aliases to clear/remove certain NPCs from their Protected aliases when certain conditions are met. -This update has several miniscule changes that make it so that specific NPCs can be frenzied and die by being attacked by others and also die by fall damage. ![]()
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